// Created by Crowbar 0.71
====== File Size ======
	2,402,701
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 811 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	812 - 19,599 theMdlFileData.theBones 77
	19,600 - 20,519 theMdlFileData.theAttachments 10
	20,520 - 20,531 theMdlFileData.theHitboxSets 1
	20,532 - 20,611 [ERROR] Unread bytes (non-zero) [ 42 3F 30 2F 4B 02 06 48 4A 03 04 05 43 40 35 36 07 0B 15 16 17 ... ]
	20,612 - 22,543 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 21
	20,613 - 20,616 anAnimationDesc.anAnimation [@ads_in_seq] (unused empty data structure at the end of the list)
	20,617 - 20,619 anAnimationDesc.anAnimation [@ads_in_seq] alignment [ A9 01 00 ]
	20,620 - 20,703 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,704 - 20,739 anAnimationDesc.anAnimation (frameCount = 3; sectionFrameCount = 3)
	20,740 - 20,796 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,797 - 20,800 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list)
	20,801 - 20,803 anAnimationDesc.anAnimation [idle_anim] alignment [ A8 01 00 ]
	20,804 - 20,888 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,889 - 20,892 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list)
	20,893 - 20,895 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ A8 01 00 ]
	20,896 - 20,979 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,980 - 21,009 anAnimationDesc.anAnimation (frameCount = 15; sectionFrameCount = 15)
	21,010 - 21,013 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list)
	21,014 - 21,015 anAnimationDesc.anAnimation [attack_anim] alignment [ 00 00 ]
	21,016 - 21,072 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,073 - 21,076 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list)
	21,077 - 21,079 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ A7 01 00 ]
	21,080 - 21,164 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,165 - 21,168 anAnimationDesc.anAnimation [@reload_seq] (unused empty data structure at the end of the list)
	21,169 - 21,171 anAnimationDesc.anAnimation [@reload_seq] alignment [ A7 01 00 ]
	21,172 - 21,256 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 4C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,257 - 21,260 anAnimationDesc.anAnimation [reload_late1_anim] (unused empty data structure at the end of the list)
	21,261 - 21,263 anAnimationDesc.anAnimation [reload_late1_anim] alignment [ A7 01 00 ]
	21,264 - 21,348 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 32 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,349 - 21,352 anAnimationDesc.anAnimation [reload_late2_anim] (unused empty data structure at the end of the list)
	21,353 - 21,355 anAnimationDesc.anAnimation [reload_late2_anim] alignment [ A6 01 00 ]
	21,356 - 21,439 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,440 - 21,463 anAnimationDesc.anAnimation (frameCount = 76; sectionFrameCount = 76)
	21,464 - 21,527 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 E0 6A 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,528 - 21,529 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	21,530 - 21,533 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation [@reload_empty_seq] (unused empty data structure at the end of the list)
	21,533 - 21,536 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list)
	21,534 - 21,535 anAnimationDesc.anAnimation [@reload_empty_seq] alignment [ FF FF ]
	21,536 - 21,536 [ERROR] Unread bytes (non-zero) [ 22 ]
	21,537 - 21,539 anAnimationDesc.anAnimation [reload_empty_late1_anim] alignment [ A6 01 00 ]
	21,540 - 21,624 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 32 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,625 - 21,628 anAnimationDesc.anAnimation [reload_empty_late2_anim] (unused empty data structure at the end of the list)
	21,629 - 21,631 anAnimationDesc.anAnimation [reload_empty_late2_anim] alignment [ A5 01 00 ]
	21,632 - 21,715 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,716 - 21,745 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	21,746 - 21,749 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	21,750 - 21,751 anAnimationDesc.anAnimation [@draw_seq] alignment [ 00 00 ]
	21,752 - 21,808 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,809 - 21,812 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	21,813 - 21,815 anAnimationDesc.anAnimation [@holster_seq] alignment [ A5 01 00 ]
	21,816 - 21,900 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,901 - 21,904 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	21,905 - 21,907 anAnimationDesc.anAnimation [@raise_seq] alignment [ A4 01 00 ]
	21,908 - 21,991 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,992 - 22,015 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	22,016 - 22,019 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list)
	22,020 - 22,084 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 E8 E3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,085 - 22,088 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list)
	22,089 - 22,091 anAnimationDesc.anAnimation [@lower_seq] alignment [ A4 01 00 ]
	22,092 - 22,176 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,177 - 22,180 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list)
	22,181 - 22,183 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ A4 01 00 ]
	22,184 - 22,267 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,268 - 22,291 anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25)
	22,292 - 22,295 anAnimationDesc.anAnimation [@melee_seq] (unused empty data structure at the end of the list)
	22,296 - 22,360 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 04 17 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,361 - 22,364 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	22,365 - 22,367 anAnimationDesc.anAnimation [@sprint_seq] alignment [ A3 01 00 ]
	22,368 - 22,451 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,452 - 22,469 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	22,470 - 22,474 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ]
	22,475 - 22,476 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	22,477 - 22,480 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list)
	22,481 - 22,483 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ 00 00 00 ]
	22,484 - 23,949 [ERROR] Unread bytes (non-zero) [ 7C 36 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,950 - 23,951 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	23,952 - 23,955 anAnimationDesc.anAnimation [@ads_out_seq] (unused empty data structure at the end of the list)
	23,956 - 104,327 [ERROR] Unread bytes (non-zero) [ 07 0E 00 00 E2 DC B2 34 F4 B4 5E 2C 5C 4D 27 4D 18 C9 00 3C 00 ... ]
	104,328 - 108,735 theMdlFileData.theSequenceDescs 19
	108,736 - 109,043 [ads_in_seq] aSeqDesc.theBoneWeights 77
	109,044 - 109,045 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	109,046 - 109,047 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	109,048 - 109,049 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	109,050 - 109,051 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	109,052 - 109,063 [idle_seq] aSeqDesc.thePoseKeys 3
	109,064 - 109,067 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	109,068 - 109,079 [attack_seq] aSeqDesc.thePoseKeys 3
	109,080 - 109,239 [attack_seq] aSeqDesc.theEvents 2
	109,240 - 109,243 [attack_seq] aSeqDesc.theAnimDescIndexes 2
	109,244 - 110,763 [reload_seq] aSeqDesc.theEvents 19
	110,764 - 110,765 [reload_seq] aSeqDesc.theAnimDescIndexes 1
	110,766 - 110,767 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	110,768 - 111,807 [reload_late1_seq] aSeqDesc.theEvents 13
	111,808 - 111,809 [reload_late1_seq] aSeqDesc.theAnimDescIndexes 1
	111,810 - 111,811 [reload_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	111,812 - 112,051 [reload_late2_seq] aSeqDesc.theEvents 3
	112,052 - 112,053 [reload_late2_seq] aSeqDesc.theAnimDescIndexes 1
	112,054 - 112,055 [reload_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	112,056 - 113,575 [reload_empty_seq] aSeqDesc.theEvents 19
	113,576 - 113,577 [reload_empty_seq] aSeqDesc.theAnimDescIndexes 1
	113,578 - 113,579 [reload_empty_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	113,580 - 114,619 [reload_empty_late1_seq] aSeqDesc.theEvents 13
	114,620 - 114,621 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1
	114,622 - 114,623 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	114,624 - 114,863 [reload_empty_late2_seq] aSeqDesc.theEvents 3
	114,864 - 114,865 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes 1
	114,866 - 114,867 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	114,868 - 115,027 [draw_seq] aSeqDesc.theEvents 2
	115,028 - 115,029 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	115,030 - 115,031 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	115,032 - 115,033 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	115,034 - 115,035 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	115,036 - 115,195 [raise_seq] aSeqDesc.theEvents 2
	115,196 - 115,197 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	115,198 - 115,199 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	115,200 - 115,279 [raise_frommelee_seq] aSeqDesc.theEvents 1
	115,280 - 115,281 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1
	115,282 - 115,283 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	115,284 - 115,285 [lower_seq] aSeqDesc.theAnimDescIndexes 1
	115,286 - 115,287 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	115,288 - 115,927 [melee_dash_seq] aSeqDesc.theEvents 8
	115,928 - 115,929 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1
	115,930 - 115,931 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	115,932 - 116,331 [melee_seq] aSeqDesc.theEvents 5
	116,332 - 116,333 [melee_seq] aSeqDesc.theAnimDescIndexes 1
	116,334 - 116,335 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	116,336 - 116,337 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	116,338 - 116,339 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	116,340 - 116,499 [sprintraise_seq] aSeqDesc.theEvents 2
	116,500 - 116,501 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1
	116,502 - 116,503 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	116,504 - 116,551 theMdlFileData.theBodyParts 3
	116,552 - 116,699 aBodyPart.theModels 1
	116,700 - 116,995 aBodyPart.theModels 2
	116,996 - 117,291 aBodyPart.theModels 2
	117,292 - 117,311 [ERROR] Unread bytes (non-zero) [ 1C 34 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ]
	117,312 - 117,427 aModel.theMeshes 1
	117,428 - 117,543 aModel.theMeshes 1
	117,544 - 117,659 aModel.theMeshes 1
	117,660 - 117,663 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	117,664 - 117,795 theMdlFileData.theTextures 3
	117,796 - 117,799 theMdlFileData.theTexturePaths 1
	117,800 - 117,811 theMdlFileData.theSkinFamilies 2
	117,812 - 128,283 [ERROR] Unread bytes (non-zero) [ 33 2A 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ]
	128,284 - 128,284 aTexturePath = 
	128,285 - 128,342 theNameCopy = "weapons/titan_triple_threat/atpov_titan_triple_threat.mdl"
	128,343 - 128,350 theSurfacePropName = "default"
	128,351 - 128,361 aBone.theName = "jx_c_delta"
	128,362 - 128,370 aBone.theName = "jx_c_pov"
	128,371 - 128,380 aBone.theName = "def_c_hip"
	128,381 - 128,393 aBone.theName = "def_c_spineA"
	128,394 - 128,406 aBone.theName = "def_c_spineB"
	128,407 - 128,419 aBone.theName = "def_c_spineC"
	128,420 - 128,433 aBone.theName = "def_c_intBase"
	128,434 - 128,444 aBone.theName = "def_l_clav"
	128,445 - 128,459 aBone.theName = "def_l_shoulder"
	128,460 - 128,479 aBone.theName = "def_l_shoulderTwist"
	128,480 - 128,497 aBone.theName = "def_l_shoulderMid"
	128,498 - 128,509 aBone.theName = "def_l_elbow"
	128,510 - 128,523 aBone.theName = "def_l_forearm"
	128,524 - 128,535 aBone.theName = "def_l_wrist"
	128,536 - 128,555 aBone.theName = "def_l_finRingCarpal"
	128,556 - 128,570 aBone.theName = "def_l_finRingA"
	128,571 - 128,585 aBone.theName = "def_l_finRingB"
	128,586 - 128,600 aBone.theName = "def_l_finRingC"
	128,601 - 128,614 aBone.theName = "def_l_finMidA"
	128,615 - 128,628 aBone.theName = "def_l_finMidB"
	128,629 - 128,642 aBone.theName = "def_l_finMidC"
	128,643 - 128,658 aBone.theName = "def_l_finIndexA"
	128,659 - 128,674 aBone.theName = "def_l_finIndexB"
	128,675 - 128,690 aBone.theName = "def_l_finIndexC"
	128,691 - 128,706 aBone.theName = "def_l_finThumbA"
	128,707 - 128,722 aBone.theName = "def_l_finThumbB"
	128,723 - 128,738 aBone.theName = "def_l_finThumbC"
	128,739 - 128,749 aBone.theName = "def_r_clav"
	128,750 - 128,764 aBone.theName = "def_r_shoulder"
	128,765 - 128,784 aBone.theName = "def_r_shoulderTwist"
	128,785 - 128,802 aBone.theName = "def_r_shoulderMid"
	128,803 - 128,814 aBone.theName = "def_r_elbow"
	128,815 - 128,828 aBone.theName = "def_r_forearm"
	128,829 - 128,840 aBone.theName = "def_r_wrist"
	128,841 - 128,860 aBone.theName = "def_r_finRingCarpal"
	128,861 - 128,875 aBone.theName = "def_r_finRingA"
	128,876 - 128,890 aBone.theName = "def_r_finRingB"
	128,891 - 128,905 aBone.theName = "def_r_finRingC"
	128,906 - 128,919 aBone.theName = "def_r_finMidA"
	128,920 - 128,933 aBone.theName = "def_r_finMidB"
	128,934 - 128,947 aBone.theName = "def_r_finMidC"
	128,948 - 128,963 aBone.theName = "def_r_finIndexA"
	128,964 - 128,979 aBone.theName = "def_r_finIndexB"
	128,980 - 128,995 aBone.theName = "def_r_finIndexC"
	128,996 - 129,011 aBone.theName = "def_r_finThumbA"
	129,012 - 129,027 aBone.theName = "def_r_finThumbB"
	129,028 - 129,043 aBone.theName = "def_r_finThumbC"
	129,044 - 129,058 aBone.theName = "def_c_hatchTop"
	129,059 - 129,074 aBone.theName = "def_c_hatchHead"
	129,075 - 129,084 aBone.theName = "def_l_hip"
	129,085 - 129,096 aBone.theName = "def_l_thigh"
	129,097 - 129,111 aBone.theName = "def_l_thighLow"
	129,112 - 129,122 aBone.theName = "def_l_knee"
	129,123 - 129,134 aBone.theName = "def_l_ankle"
	129,135 - 129,145 aBone.theName = "def_l_ball"
	129,146 - 129,155 aBone.theName = "def_r_hip"
	129,156 - 129,167 aBone.theName = "def_r_thigh"
	129,168 - 129,182 aBone.theName = "def_r_thighLow"
	129,183 - 129,193 aBone.theName = "def_r_knee"
	129,194 - 129,205 aBone.theName = "def_r_ankle"
	129,206 - 129,216 aBone.theName = "def_r_ball"
	129,217 - 129,229 aBone.theName = "ja_c_propGun"
	129,230 - 129,241 aBone.theName = "weapon_bone"
	129,242 - 129,252 aBone.theName = "def_c_base"
	129,253 - 129,265 aBone.theName = "def_detail_3"
	129,266 - 129,278 aBone.theName = "muzzle_flash"
	129,279 - 129,296 aBone.theName = "def_c_attachment1"
	129,297 - 129,309 aBone.theName = "def_detail_2"
	129,310 - 129,315 aBone.theName = "shell"
	129,316 - 129,326 aBone.theName = "flashlight"
	129,327 - 129,336 aBone.theName = "l_hand_ik"
	129,337 - 129,346 aBone.theName = "r_hand_ik"
	129,347 - 129,358 aBone.theName = "def_c_neckA"
	129,359 - 129,369 aBone.theName = "jx_c_neckB"
	129,370 - 129,381 aBone.theName = "def_c_neckB"
	129,382 - 129,392 aBone.theName = "def_c_head"
	129,393 - 129,404 aBone.theName = "jx_c_camera"
	129,405 - 129,416 anAttachment.theName = "CAMERA_BASE"
	129,417 - 129,423 anAttachment.theName = "CAMERA"
	129,424 - 129,435 anAttachment.theName = "SWAY_ROTATE"
	129,436 - 129,447 anAttachment.theName = "attachment1"
	129,448 - 129,454 anAttachment.theName = "flyout"
	129,455 - 129,466 anAnimationDesc.theName = @ads_in_seq
	129,467 - 129,479 anAnimationDesc.theName = @ads_out_seq
	129,480 - 129,489 anAnimationDesc.theName = idle_anim
	129,490 - 129,503 anAnimationDesc.theName = idle_ads_anim
	129,504 - 129,515 anAnimationDesc.theName = attack_anim
	129,516 - 129,531 anAnimationDesc.theName = attack_ads_anim
	129,532 - 129,543 anAnimationDesc.theName = @reload_seq
	129,544 - 129,561 anAnimationDesc.theName = reload_late1_anim
	129,562 - 129,579 anAnimationDesc.theName = reload_late2_anim
	129,580 - 129,597 anAnimationDesc.theName = @reload_empty_seq
	129,598 - 129,621 anAnimationDesc.theName = reload_empty_late1_anim
	129,622 - 129,645 anAnimationDesc.theName = reload_empty_late2_anim
	129,646 - 129,655 anAnimationDesc.theName = @draw_seq
	129,656 - 129,668 anAnimationDesc.theName = @holster_seq
	129,669 - 129,679 anAnimationDesc.theName = @raise_seq
	129,680 - 129,700 anAnimationDesc.theName = @raise_frommelee_seq
	129,701 - 129,711 anAnimationDesc.theName = @lower_seq
	129,712 - 129,727 anAnimationDesc.theName = @melee_dash_seq
	129,728 - 129,738 anAnimationDesc.theName = @melee_seq
	129,739 - 129,750 anAnimationDesc.theName = @sprint_seq
	129,751 - 129,767 anAnimationDesc.theName = @sprintraise_seq
	129,768 - 129,778 aSeqDesc.theName = "ads_in_seq"
	129,779 - 129,792 aSeqDesc.theActivityName = "ACT_VM_ADS_IN"
	129,793 - 129,804 aSeqDesc.theName = "ads_out_seq"
	129,805 - 129,819 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT"
	129,820 - 129,828 aSeqDesc.theName = "idle_seq"
	129,829 - 129,840 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	129,841 - 129,851 aSeqDesc.theName = "attack_seq"
	129,852 - 129,872 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	129,873 - 129,895 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	129,896 - 129,906 aSeqDesc.theName = "reload_seq"
	129,907 - 129,920 aSeqDesc.theActivityName = "ACT_VM_RELOAD"
	129,921 - 129,934 anEvent.theName = AE_WPN_RUMBLE
	129,935 - 129,960 anEvent.theName = AE_WPN_CLIPBODYGROUP_HIDE
	129,961 - 129,986 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW
	129,987 - 130,012 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1
	130,013 - 130,028 anEvent.theName = AE_CL_PLAYSOUND
	130,029 - 130,054 anEvent.theName = AE_WPN_RELOAD_MILESTONE_2
	130,055 - 130,070 anEvent.theName = AE_WPN_FILLAMMO
	130,071 - 130,087 aSeqDesc.theName = "reload_late1_seq"
	130,088 - 130,107 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE1"
	130,108 - 130,124 aSeqDesc.theName = "reload_late2_seq"
	130,125 - 130,144 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE2"
	130,145 - 130,161 aSeqDesc.theName = "reload_empty_seq"
	130,162 - 130,180 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY"
	130,181 - 130,203 aSeqDesc.theName = "reload_empty_late1_seq"
	130,204 - 130,228 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1"
	130,229 - 130,251 aSeqDesc.theName = "reload_empty_late2_seq"
	130,252 - 130,276 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2"
	130,277 - 130,285 aSeqDesc.theName = "draw_seq"
	130,286 - 130,297 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	130,298 - 130,316 anEvent.theName = AE_WPN_READYTOFIRE
	130,317 - 130,328 aSeqDesc.theName = "holster_seq"
	130,329 - 130,343 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	130,344 - 130,353 aSeqDesc.theName = "raise_seq"
	130,354 - 130,366 aSeqDesc.theActivityName = "ACT_VM_RAISE"
	130,367 - 130,386 aSeqDesc.theName = "raise_frommelee_seq"
	130,387 - 130,410 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE"
	130,411 - 130,420 aSeqDesc.theName = "lower_seq"
	130,421 - 130,433 aSeqDesc.theActivityName = "ACT_VM_LOWER"
	130,434 - 130,448 aSeqDesc.theName = "melee_dash_seq"
	130,449 - 130,469 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2"
	130,470 - 130,485 anEvent.theName = AE_MELEE_ATTACK
	130,486 - 130,495 aSeqDesc.theName = "melee_seq"
	130,496 - 130,516 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1"
	130,517 - 130,527 aSeqDesc.theName = "sprint_seq"
	130,528 - 130,541 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	130,542 - 130,557 aSeqDesc.theName = "sprintraise_seq"
	130,558 - 130,582 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT"
	130,583 - 130,608 aBodyPart.theName = "atpov_titan_triple_threat"
	130,609 - 130,631 aBodyPart.theName = "triple_threat_magazine"
	130,632 - 130,641 [ERROR] Unread bytes (non-zero) [ 61 64 73 5F 62 6C 65 6E 64 00 ]
	130,642 - 130,693 aTexture.thePathFileName = "models\Weapons_R2\titan_triple_threat\triple_threat"
	130,694 - 130,752 aTexture.thePathFileName = "models\Weapons_R2\titan_triple_threat\triple_threat_skin31"
	130,753 - 130,807 aTexture.thePathFileName = "models\weapons\titan_triple_threat\triple_threat_titan"
	130,808 - 2,402,700 [ERROR] Unread bytes (non-zero) [ 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 76 23 04 84 01 ... ]
	2,402,701 - 2,402,701 END OF FILE + 1 (File size)
========================
